Overview
Game Developer and 3D artist inspired by sources such as the layered stories of Xenoblade, the tight
mechanics of Bloodborne, and the dungeons/systems of King's Field and Daggerfall. With about 5 years of
experience under my belt, I strive to create games that inspire others in the same way.
I aim for a deeper understanding of all systems relating to games, and I'm currently working
at Little Legendary on a metroidvania called SHADE Protocol while building my own engine on the side.
Languages
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C# with Unity
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GDScript with Godot
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C++
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Java
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Python
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JavaScript
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HTML/CSS
Tools
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Blender
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Aseprite
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Tiled
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Trello
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Confluence
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Notion
Version Control
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Git
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Github
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PlasticSCM/UVC
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Contact
Feel free to contact me through any means. Here are some easy ones: