Overview

Game Developer and 3D artist inspired by sources such as the layered stories of Xenoblade, the tight mechanics of Bloodborne, and the dungeons/systems of King's Field and Daggerfall. With about 5 years of experience under my belt, I strive to create games that inspire others in the same way.

I aim for a deeper understanding of all systems relating to games, and I'm currently working at Little Legendary on a metroidvania called SHADE Protocol while building my own engine on the side.

Languages

  • C# with Unity 
  • GDScript with Godot 
  • C++ 
  • Java 
  • Python 
  • JavaScript 
  • HTML/CSS 

Tools

  • Blender 
  • Aseprite 
  • Tiled 
  • Trello 
  • Confluence 
  • Notion 

Version Control

  • Git 
  • Github 
  • PlasticSCM/UVC 

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Contact

Feel free to contact me through any means. Here are some easy ones: